#30 Don’t Wake Deadbeat Daddy [S3E11]
The group reminisces about the game Don’t Wake Daddy.
Story 1: Deadbeat Dad—a cheating gambler who wants nothing to do with his ex-wife and son, sees his run luck out caused by a mysterious woman.
- Jesse points out the loop group/background noise is ridiculous in this story.
Story 2: Ghost Town—a photographer lost in the desert stumbles into an old ghost town, but soon realizes he may actually be in the old west.
- Chris points out that the time period of this story is actually before the old west time began.
- The group debates whether one person telling this story is enough proof.
- The group realizes this of similar structure as The Wizard of Oz.
- Kyle thinks it was a drug deal gone bad. Then this guy made up the story to get the cops off him.
Story 3: The Sewing Machine—when a man tries to sell his grandma’s sewing machine, it starts acting up on its own in shocking ways.
- The group argues whether the dress just appeared, was made by the sewing machine, or was found by the machine?
- Jesse feels this is a case of the complicated theory.
- Mark argues that MGM wouldn’t let the costume designer take the costumes home with her.
- The group realizes that most times there are possessed inanimate objects in Beyond Belief, it turns out to be fact.
Story 4: The Sleepwalker—a dad suffering from sleepwalking vanishes one night, only to turn up in an unbelievable place.
- Jesse thinks the dad was just having an affair and used sleepwalking as an excuse to escape his family.
Story 5: Money Laundry—a woman, about to be kicked out of her apartment, has a run in with some thugs who might actually turn her luck around.
- The group thinks this one sounds like a coincidence.
The story results are revealed.
- Turns out the writers “exaggerated the truth” of story 3. Huh?
- Everyone is shocked by the results of story 4.
- To find out which stories are fact and which are fiction… you must listen to the podcast, or check out the full episode below or on Amazon Prime.